When something drops onto your screen, it shouldn’t just stop. It should land.

And when it lands, it might bounce a little just like things do in the real world.

That’s where you use Bounce easing, which gives a feeling of weight, gravity, and tactile feedback.

Bounce easing simulates the behavior of a physical object falling and bouncing before settling.

It’s not about subtlety, it’s about fun, impact, and attention.

In GSAP, you get three variations of Bouncing:

ease: "bounce.in"     // bounces as it enters  
ease: "bounce.out"    // bounces as it finishes  
ease: "bounce.inOut"  // bounces on both ends